Hi! My name is Bianca Matthews. I’m an Immersive Technology Designer & Developer driven by a passion to create immersive and exciting experiences that evoke joy and wonder through innovative design. I’m a recent graduate of the University of Miami, where I received my Bachelor of Science in Interactive Media and minors in Game Design and Motion Pictures. During this time I focused on designing and building games, XR applications, 3D modeling, and physical computing. I found my passion using technology to create and enhance interactive experiences that integrate the digital and physical worlds. I enjoy exploring new ideas and pushing the boundaries of what's possible, always striving to create something truly unique and impactful.
Game Design Minor.
4 years studying at the University of Miami. Proficient in C# & Unity.
Relevant courses include: Game Studies, Game Design, Designing Playful Experiences, Designing Games for Impact, Esports.
Proficient in Maya and Blender.
Skilled in Texturing, UV Mapping, Rigging, Sculpting, Character Modeling, & creation of models/assets for game engines.
Relevant courses include: Advanced 3D Character Design & Motion Capture, Building Virtual Worlds
Figma, Adobe XD, Adobe Indesign, Adobe Illustrator, Adobe Photoshop
Relevant courses include: Interaction Design I, Interaction Design II.
Use of Python & JavaScript to program microcontrollers, sensors and other electronic components.
various digital fabrication tools: 3D printing, laser and paper cutting, CNC milling.
electronic textiles, soft computing
Relevant courses incude:
Physical Computing, Wearable Technologies
Tools: C#, Unity, XCode, Vuforia, Markerless & Marker-Based AR, AR Foundation.
Oculus Meta Quest, Insta 360 Cameras, Adobe Premiere Pro
Relevant courses include: Augmented Reality, 360 Immersive Storytelling, Independent Study (VR/AI),
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Tools: Proficient in C# & Unity.
Game Design Minor.
4 years studying at the University of Miami.
Relevant courses include: Game Studies, Game Design, Designing Playful Experiences, Designing Games for Impact, Esports.
Tools: Proficient in Maya, Blender, and ZBrush.
Skilled in Texturing, UV Mapping, Rigging, Sculpting, Character Modeling, & creation of models/assets for game engines.
Relevant courses include: Advanced 3D Character Design & Motion Capture, Building Virtual Worlds
Tools: Figma, Adobe XD, Adobe Indesign, Adobe Illustrator, Adobe Photoshop
Relevant courses include: Interaction Design I, Interaction Design II.
Tools: Use of Python & JavaScript to program microcontrollers, sensors and other electronic components.
Various digital fabrication tools: 3D printing, laser and paper cutting, CNC milling. Electronic textiles, soft computing.
Relevant courses incude:
Physical Computing, Wearable Technologies
Tools: C#, Unity, XCode, Vuforia, Markerless & Marker-Based AR, AR Foundation. Oculus Meta Quest, Insta 360 Cameras, Adobe Premiere Pro
Relevant courses include: Augmented Reality, 360 Immersive Storytelling, Independent Study (VR/AI),